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Summon Guards (level 15): Reborn characters can learn summon spells from the Mighty Tao in Job Center (66,33). They can learn Summon Guard at level 15 (A Euxenite Ore is needed.) All guards have 100 Dexterity and 0 Magic defense.
| Name |
HP |
Dmg |
Def |
Dodge |
| Iron Guard |
10000 |
148 |
405 |
45 |
| Copper Guard |
20000 |
269 |
707 |
55 |
| Silver Guard |
35000 |
476 |
1505 |
65 |
| Gold Guard |
60000 |
646 |
1608 |
75 |
Level = Required character level / HP = Hit Points Dmg = Damage / Atk = Attack value M-Atk = Magic attack / P-Atk = Physical Attack Def = Defense / Dex = Dexterity
Summon Monsters (level 40): Characters can learn class specific summon spell after level 40 (Gold Ore required). All the summon spells will need full stamina or XP to be used. See the tables below for the type of creature that your reborn character can summon. When you first learn the skill, you can summon the first monster on the list. As your skill improves, you can summon more powerful versions of those monsters, as listed below.
Reborn Warrior: Fire Rat: Reborn warriors can summon fire rats, with sharp claws and razor teeth (consumes stamina.) All fire rats have 100 Dexterity and 0 Magic defense.
| Name |
Level |
HP |
M-Atk |
Def |
Dodge |
| Fire Rat A |
40 |
3000 |
16 |
50 |
50 |
| Fire Rat B |
70 |
6000 |
60 |
300 |
60 |
| Fire Rat C |
100 |
15000 |
130 |
1000 |
70 |
| Fire Rat D |
Fixed |
30000 |
400 |
2000 |
80 |
Reborn Trojan: Evil Bat: Reborn trojans can summon nasty looking evil bats that flap their wings (consumes stamina.) All bats have 100 Dexterity and 0 Magic defense.
| Name |
Level |
HP |
P-Atk |
Def |
Dodge |
| Evil Bat A |
40 |
3000 |
14 |
50 |
30 |
| Evil Bat B |
70 |
6000 |
30-50 |
200 |
40 |
| Evil Bat C |
100 |
15000 |
50-90 |
800 |
50 |
| Evil Bat D |
Fixed |
60000 |
70-130 |
1500 |
60 |
Reborn Archer: Skeleton: Reborn archers can summon fearsome skeletons who rattle thier bones terribly (consume stamina.) Skeletons have 100 Dexterity and 0 Magic defense.
| Name |
Level |
HP |
P-Atk |
Def |
Dodge |
| Skeleton A |
40 |
10000 |
14 |
50 |
50 |
| Skeleton B |
70 |
20000 |
30-50 |
200 |
60 |
| Skeleton C |
100 |
35000 |
50-90 |
1500 |
70 |
| Skeleton D |
Fixed |
60000 |
70-130 |
2000 |
80 |
Reborn Water Taoist: Bat Bosses: Reborn water taoists can summon bat bosses (consumes XP.) Bats all have 100 Dexterity and 0 Magic defense.
| Name |
Level |
HP |
P-Atk |
Def |
Dodge |
| Ghost Bat Boss |
40 |
10000 |
28 |
50 |
0 |
| Fast Bat Boss |
70 |
20000 |
66 |
200 |
0 |
| Swift Bat Boss |
100 |
35000 |
195 |
800 |
0 |
| Magic Bat Boss |
Fixed |
60000 |
448 |
1500 |
0 |
Reborn Fire Taoist: Bats: Reborn fire taoists can summon ordinary bats (consumes XP.) Bats have 100 Dexterity and 0 Magic defense.
| Name |
Level |
HP |
P-Atk |
Def |
Dodge |
| Ghost Bat |
40 |
3000 |
28 |
50 |
50 |
| Fast Bat |
70 |
6000 |
66 |
200 |
60 |
| Swift Bat |
100 |
15000 |
195 |
800 |
70 |
| Magic Bat |
Fixed |
30000 |
448 |
1500 |
80 | |