Conquer - weapon choice guide for aspiring dagger users |
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| Author: SharpKnife :]. Date: 02-15-2009 | ||
alrighty, well heres my 1st
guide. hopefully you guys will
find it useful, and maybe even try some of these weapons/skills out. there really is so much more then just club and blade. and as you know, daggers might have the lowest overall weapon dmg but their skill more then makes up for it. so if your thinking about trying daggers out, take a look at this guide ;p BE WARNED PENETRATION IS THE HARDEST SKILL IN THE GAME TO FIX, NO JOKE MEN. it is not a skill for lazy ppl. if you think phoenix is hard, this skill is not for you.. its the hardest skill to lvl, but its dmg towers over all other skills. with a max of 240%dmg at fixed.. it will literally more then triple the dmg you can max out. this skill does its dmg before taking defense into consideration. while other skills do their dmg after, Celestial also works this way, but on a lower scale Proof here (credit goes to Endet) downside is that Penetration is also the lowest activating skill in the game (15% at fixed) meaning every melee hit you land only has a 15% chance for penetration to activate.. KEEP IN MIND; penetration only peirces the targets defense if your potency is close to, not far from, or higher then your targets. if your targets is much higher, you wont see a big difference from your normal hits.. sad but true. the light blue penetration effect will be visible once you reach lvl 3 and higher. until then its just a white line. lets go to leveling skills, best way to do this is with low lvl, 2 soc normal weapons. the point is to hit as low as possible on your target, (prefferably a GoldGuard, or guildgate) if your low lvl new to the game and dont know anyone with a guard.. or you die easily at guild gate, simply use at least 100% of moongems in your normal equips. cheapest way to do that is with 3 refined moons and 1 normal (30 + 30 + 30 + 15% = 105%) the extra 5% doesnt help, but the 100% does. Heres proof (credit goes to Lotak) well those are the basics of lvling skills.. now lets move onto your weapon choices. of course you'll wanna use at least one dagger, the hand you chose to place the dagger in does have an effect on your dmg, accuracy and attack rate. say you wanna have a club in your mainhand (1st weapon slot) and a dagger offhand. (2nd weapon slot) the mainhand weapon is what affects your max/min dmg, your attack stance, your accuracy, and your hit rate. another important point is that the mainhands weapon skill will always be calculated 1st. it works like this; (Credit goes to Endet) the 2nd weapon slot will lvl weapon proficiency faster then your 1st and the dura will go down a bit slower then mainhand. so you'd attack as if you were wearing clubs. meaning low accuracy, but high dmg. if you switched hands, youd have club as your offhand weapon, youd attack in dagger stance, meaning high accuracy, and hit rate, but lower dmg then if you had mainhand club. daggers are a gamble from the start. your sacrificing a lot of your attack to have a chance to max out more dmg. heres with Sceptre/Sword. (example only i do not walk around
like this.. ill always have at least one dagger on) ;p and heres with both daggers.that being said lets get to the weapon combos. most ppl like to stick with club/blade/sword, and think of FB/SS when PK is mentioned. but a melee hit will always do more dmg then a FB or SS hit. you'll obviously need to learn how to melee if you want to land a penetration hit on your target. meaning your gonna need some agility points if you want to land those melee hits (Gamble = higher chance to do more max dmg, at the cost of low accuracy.) heres Sceptre/Dagger dmg. and heres
Dagger/Sceptre dmga Dex Ring/Heavy Ring does help this factor, some ppl like to gamble, others dont want/need to risk it. its all up to you, you can always switch hands for higher accuracy, Fury gems are said to help as well, but i cant confirm it until i try myself. here are your combination options; -Mainhand/Offhand- Dagger/Dagger combo: advantages - great accuracy and attack rate + herc disadvantages - limited range, low overall dmg, lowest herc dmg of all. Dual dagger combo is the most basic of penetration combinations. if you're a high lvl, with fixed penetration, and above average gears you wouldnt really need anymore added strength. much less at the loss of accuracy like other combos. Sword/Dagger combo: advantages - good accuracy, phoenix, and SS disadvantages - weaker SS (due to daggers low dmg) Sword/Dagger is a recommended melee combo. you will almost always land a hit. not to mention you get Phoenix, a great skill for melee. and at high lvls you only need to click the target once. when phoenix activates *stay still it might activate again as they're jumping away. note; this only works once after your hit. so after you land your melee hit, and Phoenix activates as they jump away, its not gonna activate again until you land another hit. Hook/Dagger combo: advantages - higher attack then Swd, lower then Bld. accuracy between Swd and Bld disadvantages - no ranged attack/herc. Hook/Dagger is great. Hooks themselves are in between Swords and Blades for accuracy and dmg. so its a good way to determine what you wanna do, more dmg, or more accuracy. however this combo is only reccomended if your used to melee combat. (pking without SS/FB) Seizer isnt as sweet as Phoenix. but with its current plain animation you can trick your target into thinking that penetration went off, then surprise them with a light blue blast of 240% dmg. Blade/Dagger combo: advantages - good attack, possible poison and FB disadvantages - gamble, (can be reversed by switching hands) weaker FB (due to daggers low dmg) Blade/Dagger is great for those who like to FB but like to sneak in the occasional melee hit, i.e. poison blade users. imagine expecting to poison your target and you (accidentally?) 1 hit him with a massive 240% dmg. Club or Sceptre/Dagger combo: advantages - epic max attack disadvantages - very much a gamble, no ranged attack/herc, club skill is a bit reckless.. Club/Dagger is great for lvling, and pking. you get Rage and its 360degree radius, with 145% wep dmg at fixed. penetration is 150% dmg at elem.. so even at elementary penetrate would do more. but club skill is a bit dangerous.. it can kill innocent bystanders.. and add unwanted pkp. Sceptre/Dagger is a great way to get all the max dmg you can out of your little dagger. and you'd get Celestial which is stronger then Phoenix but activates much less. Celestial and Penetration are pretty much an armor piercing fireworks show. most ppl havent seen these skills past lvl 3. i prefer this combo because sceptres have the same stats as clubs, but at a much lower price, without an innocent player-killing skill. [Celestial used to say: +Attack and psn the target] but no one ever seen it 'psn' so it was renamed by TQ some time ago. Axe or Hammer/Dagger combo: advantages - stun, epic max attack disadvantages - gamble, no ranged attack/herc. Axes and Hammers are exactly the same. the only difference is how the weapon looks. Stun/Earthquake both stop the target from attacking, but only if they dont jump away.. it does however work great on guard abusing low lvls. stopping their guard from attacking for a few seconds, i personally like this combo too. but IMO its better used without the gamble. more accuracy = higher chance to land a hit = higher chance to stun/penetrate. Whip/Dagger: advantages - good accuracy, about the same dmg as sword. disadvantages - no ranged attack/herc Whips are .. a good alternative for lvling if you cant afford clubs. they have about the same attack as Swords. but their skill Roamer lowers your attack until lvl 5, where you can use 100% of it. Roamer does however get a 180degree radius and its possible to hit monsters all around except directly behind. add a dagger and you've got the strongest and weakest weapon skills in the game in your hands. just remember roamer is a bit like rage, in the ranged aspect.. so be cautious around low lvls ;p *the 'staying still' method also works with a normal attack. and any wep skill. only wait about half a second for it tho, if it doesnt activate within that time, go in for another hit. heres a link to the CO Website/Weapon Skills for reference. | ||
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